A badge with meaning

Badge collector extraordinaireA few weeks ago I attended Playful, a day of cross disciplinary frolicking, or in other words a great day of talks about gaming.  The conference began with host and organiser Toby Barnes lamenting that game mechanics (with a special mention for virtual badges) were now rife and that the word playful was becoming dirty and soiled by the application of mechanics to just about every form of interaction.  To hammer home the point that playfulness had reached epidemic levels and how everything was becoming playful Toby stated ‘No one wants a playful bank’. As a bank employee this was a great start to the day…but I digress, back to badge proliferation. My favourite presentation of the day was by Sebastian Deterding whose talk, entitled Pawned, gave a dizzying amount of badge collection examples. From geolocation social networks, such as Foursquare, to less obvious services such as Google’s Power Meter where you can earn virtual badges for good behaviour with your electricity usage.

I don’t really want to go into the argument on whether badge collecting mechanics work, whether they are overused. What I am more interested in is the value of these badges/achievements outside of the systems they were designed/earned within.

The system I actively collect badges, or achievements as they are better known, in most often is Xbox Live.  I currently have 614 Xbox achievements collected via 59 games earning me a Microsoft Gamerscore of 11,699 over a period of about 14 months.  These badges can affect the way I play games.  There will be badges on the critical path of completing the game i.e. as you progress you earn. Some of these achievements can only be earned via very specific and sometimes obscure behaviour and a large number of achievements require you to replay the game once complete. I have collected a all kinds of achievements just for the reward of a badge and a handful of points. So the mechanics of collection certainly affect the way I play these games. But what does this mean outside the system of Xbox Live? How does the fact I earned 31 out of 50 achievements on Lego Indiana Jones affect my life outside of Xbox live land?

I can broadcast the fact I have earned these badges on my social networks of choice (I love posting my achievements to Facebook via Raptr as it annoys lots of my friends) but this is ultimately meaningless with limited social value over and above ‘Ooh Aden plays Xbox and he is average at Lego Indiana Jones’.  The obvious value could be around marketing/shopping e.g. If I share my Xbox live achievements with Amazon might they suggest games I would like. How about offering me a discount on Lego Indiana Jones 2 if I unlock the ‘I step on fortune cookie’ achievement in the first game? This marketing focus might drive the change required to link achievements with external systems but it feels a bit basic and does everything have to be about buying more shit?

To enable this sharing of badges between systems it would require them to form part of a federated ID. This decentralised data store would hold these badges/achievements against a person rather than being hidden away in numerous systems.  Could badges be held in a similar way to something like Attention Profile Markup Language (APML) which captures data about your browsing habits or bookmarks tags to work out what your interests are. Badges are another form of this but show the kind of games you play, the kind of tasks you complete and the kind of things required to earn those badges. Do we need Achievement Earning Markup Language or Badge Collection Markup Language to allow for this capture? Would it be possible to codify how a badge was earned in a way that could be shared and analysed in a meaningful way? If this was possible then the badge could be taken out of a million systems and become a more meaningful element of your online profile. I am still not sure of its full potential but I am sure there must be value in all these hours spent earning these achievements and what they say about you as a person.

It is getting late and I am running out of steam so this post is more questions than answers but it is out of my head now. ‘Dull blogpost about badges’ badge successfully unlocked.

The photo used features Travis Cochran the first boy scout in America to earn every merit badge.  I found the photo on Flickr posted by Dennis Crowley, founder of  prominent badge merchants Foursquare.

Comments

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VictoriaJane says:

Really interesting. My children’s school uses a points and badges system to encourage and reward good behaviour. It’s all very transparent (chart on wall leads to badges after certain number) and really powerful. Physical badges become impractical outside closed communities – but the big online community, with digital badges made possible with AEML could make it feasible. Rather than the lame linked in recommendations you could build up points and badges from a number of different sources that would show you are a fair, considerate, conscientious human being.

Aden Davies says:

I like your thinking Victoria. Badges as social capital rather than boring status levels? Have you read the Whuffie Factor by Tara Hunt? This would fit in very nicely.

VictoriaJane says:

Yes exactly. Have heard of but not read the Whuffie Factor. Will add it to my Amazon list!

Phil Sheard says:

Nice post. I’ve lost focus on APML after getting very excited about it in 2008 – are there any notable uses do you already know?

Aden Davies says:

I asked Chris Saad about it a while ago he said the 1.0 spec was about to be published. I think the problem is that It is a great technology/concept awaiting the blossoming of federated IDs i.e. people actually have them. My favourite use of APML was by Noise River (now dead) which overlaid friendfeed items with percentage rating for your interest based on your Delicious tags. You could also manually tune your interest levels 0-100%. Cool tech whose time is yet to come.

tomnixon says:

Interesting! Fellow NixonMcInnes-er, Edd and I kicked exactly this idea around over beers in the pub a few months ago. I knocked together a quick slide deck to capture the idea together with five monetisation options. We’re both too busy with other things to take it forward to I’ve whacked it on SlideShare in case someone else would like to do something with it. The point where I got stuck, tho, was that whilst I could see the value of such a system once up and running with lots of users, I had a feeling it would be difficult to seed it up to a critical mass. Same problem that every new social platform faces, I guess.
What do you think? I wonder if anyone out there would like to take this forward?
http://www.slideshare.net/tomnixon/badge-hub

tomnixon says:

Interesting! Fellow NixonMcInnes-er, Edd and I kicked exactly this idea around over beers in the pub a few months ago. I knocked together a quick slide deck to capture the idea together with five monetisation options. We’re both too busy with other things to take it forward so I’ve whacked it on SlideShare in case someone else would like to do something with it. The point where I got stuck, tho, was that whilst I could see the value of such a system once up and running with lots of users, I had a feeling it would be difficult to seed it up to a critical mass. Same problem that every new social platform faces, I guess.
What do you think? I wonder if anyone out there would like to take this forward?
http://www.slideshare.net/tomnixon/badge-hub

Aden Davies says:

Great minds think alike?! Apart from the fact you thought about monetisation where as I never do, probably because I don’t run my own business! My question on your solution would be are you not just making another silo? And potentially exacerbating the problem? I unlocked the ‘Stored my first badge on badge hub badge’.

tomnixon says:

The idea was that it’d be more like an aggregator than a silo, but I agree you’d have to be careful with the implementation. Not that we actually thought it through properly anyway 🙂

Aden Davies says:

Because beer took over and talk turned to more random things?! 😉

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